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Warcraft III : Frozen Throne Glossary
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Introduction

Today, we present to you, a glossary of all the new heroes, units and abilities found in the Warcraft III : Frozen Throne expansion pack!

With this glossary, we hope you will be able to learn more about all the new heroes and units in Frozen Throne. This glossary will serve as a good reference for both Frozen Throne novices as well as the veterans.

Let's start with the Night Elves!

 

Night Elves

New Night Elves Hero

The Warden Maeiv

The Night Elves' warden serves as special police or guardian in Kalimdor. Originally the warden, Maeiv was assigned to watch over Illidan's prison. When the demon hunter escaped and broke loose to bring chaos to the world, it is once again the warden's job to recapture and put Illidan away once and for all!

The Warden's Abilities

Shadowmeld
Just like all female Night Elves, the Warden has the ability to Shadowmeld. This ability allows the Warden to hide from the eyes of the enemies. However, this skill works only during the night.

Fans of Knives
At a moment's notice, the Warden has the ability to twist her body and hurl a barrage of knives in all directions, inflicting up to 180 points of damage per blade on the enemies around her.

Blink
In a split second, the Warden can teleport herself for a substantial distance with minimal mana consumption. This spell enables the warden to teleport to inaccessible places or past obstacles. Barriers like rocks and trees are no longer an obstacle for the Warden as she hurries to her destination.

Shadow Strike
Using Shadow Strike, the Warden can hurl a poisoned dagger at a designated target which inflicts 225 points of damage at Level 3. The poison effect continues after the initial damage, dealing 45 points of damage every 3 seconds. It also reduces the attack rate and movement of the enemy.

Spirit of Vengeance
It creates a powerful avatar that assists the Warden in battle. In addition, the Spirit of Vengeance summons up to SIX invulnerable spirits from surrounding corpses. These spirits have a lifespan of 50 seconds and will disappear at the end of their lifespan or when the avatar is destroyed.

 

 

New Night Elves Units

Mountain Giant

Originally crafted by the Titans aeons ago, the colossal mountain giants awoken in a world of chaos and pledged their cause to the Night Elves. The mountain giants compensate for their poor mobility with their ability to take incredible amounts of damage. They attack melee units using their massive hands or with a tree trunk as their war club.

The Mountain Giant's Abilities

Taunt
This skill forces all nearby enemies to attack the mountain giant. Since they are invulnerable to heavy attacks and have good resistance to magic, the mountain giants can help weaker units by taking the brunt of the enemies' damaging attacks. In essence, it prevents enemies from attacking heroes or other weak units.

War Club
The mountain giants already do substantial damage with their hands. But equipped with a tree trunk as a war club, these monstrous creatures do great siege damage which will really hurt enemy buildings, not to mention enemy melee units! Furthermore, a war club also slightly increases the mountain giants' attacking range.

Hardened Skin
All attacks on a mountain giant will be reduced by 12 points. However, the damage cannot be reduced below 3 points.

Resistant Skin
With Resistant Skin, the mountain giants are to be able to resist spells like Polymorph and Possesion. Abilities that affect them like Ensnare, Stun and Poison will have shorter durations. In other words, the mountain giants have the same resistance to magic as a Hero.

Faerie Dragon

Though physically weak, a couple of these anti-spellcaster units will prove to be a great addition to the Night Elves. They are immune to magic and their spells are designed to counter the enemies' spellcasters. The Faerie Dragons can deal damage to both air and land units.

The Faerie Dragon's Abilities

Phase Shift
Whenever it takes damage, the Faerie Dragon has the ability to shift itself out of existence for a second. During this period, the Faerie Dragon will not be able to attack, cast spells or move; and no attack or spell will have an effect on it. However, abilities like Ensnare or Web cannot be dispelled even if phase shifting is performed.

Mana Flare
When the Faerie Dragon uses this ability, it transforms itself into a magical ball. It will then channel negative magical energies that damage the enemy spellcasters when they cast spells in the surrounding radius. This ability also adds 12 points to the Faerie Dragon's armor.

 



 
   
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